The GameTools Suite


Gametools is a set of small apps to help indie game creators and moonlighters. It particularly fits XNA projects, since there is a built in function to build assets into XNB. However, since the file format used by every tool is a very readable XML, it will not be hard to integrate in your projects.

The Tools

HMEdit: A generic heightmap editor
UIEdit: UI Layout editor
GXView: XNB Viewer and converter
Spritemapper: Generate spritemap out of image sequences
ScreenBuddy: A tool to capture your games (screenshot / MPEG4 videos).
TimeIT: Quantify how long you work on a project with TimeIT

License

This software set is released with a “Pay What You Want” license model. Most of the functions are available with the trial, however several features will require to have a valid license installed.

If you find GameTools convenient and decide to aquire a license, you will pay what you think it’s worth. A valid license key will be sent to your email adress. (it may take a couple of days). The paypal donation system is what fit the best this model. I will send a license key for any donation >=1 euro.

Most generous donator: Lawrence Wittmer (website)

Screenshots

Downloads

The latest release is available HERE (v1.5)

The avangate product page

Comments (25)

drouneSeptember 29th, 2010 at 12:10 pm

Cool :)

Note: tu ne mentionnes pas (encore) le UI editor sur cette page.

RaphSeptember 29th, 2010 at 1:06 pm

Sisi :-)

StnDecember 3rd, 2010 at 8:59 am

Backwards compatible? i keep getting an error - the file was compiled with the wrong version of the XNA framework

RaphDecember 3rd, 2010 at 10:22 am

Hi Stn
No backward compatibility for GXView / XNA.
Actually, it’s more due to XNA: GXView is compiled with XNA 3.1, and the whole framework isn’t compatible at all with previous versions.

I could implement it in a later version (using display plugins compiled with different versions of XNA), however it depends how many license I could sell (and so far, not enough:-))
My priorities for the moment are the XNA4.0 support and VersionIT, a PHP based versionning system.

StnDecember 3rd, 2010 at 4:08 pm

ty for your quick reply. i have a game developed for me from a person overseas. i would like to change one image but can no longer reach him. i am hoping your program will allow me to do it. i can make a sizable “donation” if your program allows this.
ty

RaphDecember 5th, 2010 at 9:44 am

Since it’s a little particular, I replied to your email. If you didn’t receive it, can you use the contact form?

djrimaJanuary 7th, 2011 at 6:08 pm

We can convert the JPEG or other image there xnb?

RaphJanuary 10th, 2011 at 11:24 am

Hi Djrima,
Yes, you can convert XNB to jpg, or JPG to xnb.
The current version supports only xnb generated with the XNA 3.1 framework, the next version (soon) will handle more formats (including XNA 4.0 of course)

djrimsaApril 30th, 2011 at 8:58 pm

ok thank you , You made the good work:), when you are going to make the compatible version with xna4.0?

Daniel DanceMay 17th, 2011 at 9:29 am

I get “GXView has stopped working” when I try to run it. Using Windows 7.

RaphMay 17th, 2011 at 1:23 pm

Hi Daniel,

A new release should be available next week. However, the current version was tested in both Win7 32 & 64, so I don’t know what went wrong with your system.

In any case, I only provide support for registered users.

Best regards,
Raphael

InacioMay 19th, 2011 at 3:12 pm

Really looking forward to be able to work with XNA 4. Great job on this.

DebugMay 24th, 2011 at 4:34 am

Please release a new version for XNA 4, it would be really nice if it worked with 3.0 3.1 and 4.0 and also allowed you to do a folder wide dump of everything in all the xnb files or even release the source code and i could make new version. or even explain how you load in the XNB files and extract the assets

BruunMay 25th, 2011 at 4:40 am

I’m getting the same problem as Daniel. Let us know when your release comes.
FYI I’m running Vista.

RaphMay 25th, 2011 at 9:52 am

Hi everyone.
As promised, the next release will be available this week, hopefully before saturday.
The new version of GXView will support XNA 4.0, but also former versions. (namely 2.0, 3.0, 3.1).
And yes, I included a batch extractor that will let you extract every asset contained in a folder. (the first version will consider only the textures).

As for the bug, I hope this new version will fix it. If not, I created a mantis project to track them. Available on http://teapot-hosting.com/mantis

RaphMay 28th, 2011 at 11:22 am

As promised, a new version supporting xna 4.0 is available here:
http://gruaz.net/projects/gametools/gametools_beta_setup.exe

It’s still a beta, and I have to fix several issues (mainly related to uiedit and hmedit).
The release should follow soon.

ScorchMay 29th, 2011 at 5:29 am

I try to save a .png as a .xnb file , but it just says “an error occured while compiling” D:

Felix20June 3rd, 2011 at 3:43 am

can’t save files from GXView trial version :(
“The Feature you are tryng to use is not available in the trial version”
What’s this!?
You said the trial was fully functional.

RaphJune 3rd, 2011 at 8:07 am

Hi Scorch,
Do you have gamestudio installed? it is required to build XNB. (well, there isn’t many warning about this on the tool. I’ll add them for the version to come).

Felix20, as you noticed, the license mode also changed. When I created gametools, I decided to go for the “no limit trial”+”pay what you want” license.
I was aware most of the users would not pay anything with this model, but I naïvely thought I would get something from time to time.

Gametools has been out for a while now, and I didn’t receive a single $. I don’t really need this money, however it completely ruined my motivation on the project. (didn’t touch the source for months).

I didn’t liked the idea to let my project die like this, so I decided to modify the license. I kept the “pay what you want”, and removed the “fully functionnal trial”.
And it seems to work. I already got several donations, and my motivation came back. I resumed working, and will release a version before monday.

It’s sad it didn’t work at all with the other model, and I’ll do my best to keep cool features in the trial. On the good side, all the annoying screens will disappear :-).

On the other hand, your point is completely valid: there are still several “fully functionnal trial” messages, and I need to modify them.

BruunJune 3rd, 2011 at 1:54 pm

Tried out GXView, works fine except for one problem: it kept propagating in my ram. After noticing a bit of slowdown I closed the program only to find that my entire computer was lagging. opened up the task manager and found close to 100 identically named programs still running. I would blame Vista (I always do) but you’ll want to look into this.

RaphJune 5th, 2011 at 11:01 am

Hi Bruun,

Thanks for the report. I’ll try to reproduce/fix this issue.
If everything goes as planned, I’ll upload a new build today.

RaphJune 7th, 2011 at 8:18 am

Updated the beta. The release should follow soon.

Gametools 1.5 Released! | gruaz.netJune 28th, 2012 at 3:27 pm

[...] download page: here June 28th, 2012 in Game Dev, Tools, dev | tags: Gametools, XNA, [...]

SteveFebruary 12th, 2013 at 5:13 am

Is this still an active project? With GxView I have noticed some of the files I opened are too large and the viewer doesn’t display all the picture and the program doesn’t allow you to scroll or zoom to see all the content. On the non trial version, does the converted/saved file actually saved the entire image? Thanks for any feedback!

RaphFebruary 12th, 2013 at 9:40 am

Hi Steve!

Yes, the project is still active (well, I can’t put as much time as I’d like to).
I contacted you directly to try to find a solution to your issue.

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