Gametools update!
new release of gametools (1.6.0).
- - Wider support of texture format (from XNB assets)
- - Several bug fixed (GXView UI mainly)
- - Licensing system now using SLS
new release of gametools (1.6.0).
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I recently stepped on a folder on my desktop, containing several old pieces of code, and most of them actually still worked well. So after several screenshots and a bit of nostalgia, here there are. |
A short post to announce the new homepage of teapot-studio. It’ll be a better place than here to propose and talk about the tools we develop. The website still needs a bit of fixing, but it should be done soon.
Kudos to Emeline for the design and the integration (responsive design, no less!). I’ll soon move every download links there, so you’d better check it out if you’re interested in gametools or SLS.
On the technical point of view, I deployed a CDN to enhance the performances of the website. It’s a bit overkill for a small website such as this one, but it was the occasion to get used to AWS CloudFront. And it indeed improves the performances. (the actual server is still available with org.teapot-studio.com). DNS settings were a bit touchy, but it seems to work well.
More about it soon!
TexturesPack is a set of ready-to-use textures, particularly convenient for games. The idea is to provide the widest set of textures for indie game developers, in order to reduce the time spent to search for textures.
All textures are 512×512 and seamless. And as usual, we are really looking for your feedback. Do not hesitate to ask for more textures.
An online sampler is available here:HERE
Months after the initial release of gametools, I am very pleased to announce the release of the 1.5 version.
What changed? Not much, but a lot in the same time. The biggest modification was in the XNB support. Files are now parsed directly, not loaded in an XNA app to extract things. As a result, many limitations of the 1.0 version were fixed. (loading an asset on a different platform or with different profile for instance). It changed a lot the architecture of GXView. GXView is more stable, and a wider selection of XNB is viewable.
SpriteFont and Audio can now be previewed/extracted! And I expect to be able to load/extract 3D models and cubemaps really soon.

HMEdit can now generate normal maps (here above). So the tool is not only dedicated to landscape generation, but can help you to create good looking materials.
And ScreenBuddy can now batch-create thumbnails. (Useful to create thumbnails out of a folder containing images, or to generate websites thumbnails)
The licensing terms did not change, nor the download page. I want to warmly thank every donator. It really helped to keep this project alive, and I hope you will like this new version.
The download page: here