Hi everyone
I’m glad to announce the first release candidate for gametools. There might be several small fix in the release, but it should be close to the final release.
More info and the download links are available here
Any feedback is welcome.
August 26th, 2010 in
Game Dev | tags:
Gametools |
3 Comments
I was asked several times to update GXView to support XNA 3.1. And these days, I’ve a little more time, so I decided to check/update the tools I made and to release a package of those.
Gametools 1.0 should come in a couple of weeks now, and will contain:
* - GXView (.xnb viewer/converter)
* - HMEdit (improved since last release)
* - Spritemapper: a tool to create spritemap from images sequence
* - ScreenBuddy: An handy tool to capture screen (images/video), and other functions related to the screen.
More about it soon.
August 2nd, 2010 in
Game Dev | tags:
Game Dev,
SDK,
Tools,
XNA |
3 Comments
Things are going a bit slower on the project, but I’m glad to say the dev didn’t stop. On the contrary, I could work on the side editors, and really improved the heightmap editor.
Now, aside from the common features (such as raise/lower, add noise/smooth), the editor can compile your map directly into an XNA 3.1 asset (.xnb), generate a TeapotWare compatible world (xml), and run the world player to give you a better idea of what you’re designing. The UI also changed a lot, and it’s now much easier to use the tool.
There are still things I need to fix, but I’m now considering to sell it online. There will be a fully functionnal trial version, and the price should not be higher than 10 euros, so it could be affordable for any indie.
However, I’d like to run a beta before the first official release. If you’re interested, let me know and I’ll send you a version. Of course, every beta-tester will get their own licence key.

In order to create the landscapes of Aerial Heroes, we had to search for heightmap generators. And oddly, there isn’t that many editors freely available out these.
So here is the one I made for the project. It is fairly simple, and will be improved soon, but it can be enough if you’re looking for the same thing.

Download HMEdit
Anyone working with DirectShow knows about graphedit: this little handy tool to design/debug media graphs. However, I had 2 issues with this app, and it took me a while to figure out what happened.
GraphEdit refuses to open properties box
Rightclic on any filter/pin, then “Properties”, and you get an error.
Solution: Register proppage.dll (same folder as graphedt.exe. To register, type regsvr32 proppage.dll in a command shell)
Graphedit displays the list of remove graphs, but cannot open any
No error displayed, but once you clic on “connect”, you just get an empty graph.
Solution: Un-register quartz.dll (regsvr32 /u c:\windows\system32\quartz.dll), and register it again (regsvr32 c:\windows\system32\quartz.dll). You might get an error when unregistering, which confirm there was a problem with the previous registration.