Tag: XNB

  • GameTools: new release!

    It took me much longer than I expected, but I am glad to announce a new GameTools release. With many fixes, of course, but also bigger features: TexturePack is now part of the suite for free. Hopefully, I’ll try to bring more ready to use assets like these later on. GXView now has a partial…

  • Gametools update!

    new release of gametools (1.6.0). – Wider support of texture format (from XNB assets) – Several bug fixed (GXView UI mainly) – Licensing system now using SLS Working on the 3D model exports. It should be available in the next release. If you got a license for GameTools less than a month ago, contact me…

  • Gametools 1.5 Released!

    Months after the initial release of gametools, I am very pleased to announce the release of the 1.5 version. What changed? Not much, but a lot in the same time. The biggest modification was in the XNB support. Files are now parsed directly, not loaded in an XNA app to extract things. As a result,…

  • GXView 1.1.0…

    I didn’t have much time recently. However, I could re-build GXView, and make it XNA 3.0 compliant. You can download this new version here.

  • GXView 1.0.2b available, testers welcome!

    Hello everyone, and Happy new year! I improved a little GXView, and here is the latest version! Here below are the key features: Image manipulation – resize (bicubic, linear or no interpolation) – very straightforward cropping function – undo-redo – rotate – save as… – compile as XNB asset – next/prev image (like the windows…