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Gametools update!
new release of gametools (1.6.0). – Wider support of texture format (from XNB assets) – Several bug fixed (GXView UI mainly) – Licensing system now using SLS Working on the 3D model exports. It should be available in the next release. If you got a license for GameTools less than a month ago, contact me…
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Gametools 1.5 Released!
Months after the initial release of gametools, I am very pleased to announce the release of the 1.5 version. What changed? Not much, but a lot in the same time. The biggest modification was in the XNB support. Files are now parsed directly, not loaded in an XNA app to extract things. As a result,…
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Gametools 1.2!
I’m glad to announce the release of GameTools 1.2. As explained in a previous post, the biggest modification is the support of XNA 4.0. GXView has been completely reshaped, and so was the core of the suite. Another major modification was the licensing model. Until now, the suite had an unlimited trial, and a “pay…
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GameTools 1.2 beta
Hi everyone, A new beta version of gametools is available. The release will follow quickly: I need to fix an issue related to the assetbuilder (only uiedit and hmedit are impacted). What’s new in this version: – GXView has been completely reshaped. It can now load XNB created with various versions of XNA (from 2.0…
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First game on Windows Phone 7: Kinito!
Here is a screenshot of my first game on windows phone 7. It is currently being tested, but it should be available on the marketplace soon (I hope). The kinito is a very funny drinking game, playable with dices. On the other hand, it’s usually easy to find friends to play with and alcohol to…