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Aerial Heroes follow up
Things are going a bit slower on the project, but I’m glad to say the dev didn’t stop. On the contrary, I could work on the side editors, and really improved the heightmap editor. Now, aside from the common features (such as raise/lower, add noise/smooth), the editor can compile your map directly into an XNA…
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Heightmap editor
In order to create the landscapes of Aerial Heroes, we had to search for heightmap generators. And oddly, there isn’t that many editors freely available out these. So here is the one I made for the project. It is fairly simple, and will be improved soon, but it can be enough if you’re looking for…