Tag: Gametools

  • NoScriptEd : Interop & Libraries

    Another video on NoScriptEd to illustrate interop capabilities. It focuses on calling either native or managed code (or even webservices), and make that a “Box” usable in the very same way as other NoScriptEd functions. Here below the video. Make sure you enable english subtitle.

  • NoScriptEd: Assets

    One more video on NoScriptEd, this time focused on Projects Assets. As you already know if you watched the previous video, you can create MainScripts and SubScripts in NoScriptEd. And when a script starts to reference an external file, be it an XML, a .ini, an image, a table, or whatever else, it’s time to…

  • NoScriptEd: Application Testing

    In a previous post, I explained How to use NoScriptEd to automatize a build process on windows. This time, we’ll see how to use the tool to test an application, basically simulating user interractions with it.     It’s not much, but it’ll show how to run an app (notepad), type some text, send ALT+F4,…

  • Introducing NoScriptEd

    NoScriptEd is a tool for automated builds and high level testing. Basically, it’s a box-based scripting language with no need for a single line of code. As a video is probably better than a full textual description, here is how to use NoScriptEd to create a full automated build, from clearing files, to building VS…

  • GameTools: new release!

    It took me much longer than I expected, but I am glad to announce a new GameTools release. With many fixes, of course, but also bigger features: TexturePack is now part of the suite for free. Hopefully, I’ll try to bring more ready to use assets like these later on. GXView now has a partial…