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Simple .NET library to display graphs
Hi everyone, A very short post to share this first draft of a simple .net library to handle graphs. It allows to add nodes, pins, connections, and events on the graph. Some properties and events are directly accessible through the properties/events pane in visual studio. It’s probably missing a lot in terms of functionnalities, however…
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Gametools update!
new release of gametools (1.6.0). – Wider support of texture format (from XNB assets) – Several bug fixed (GXView UI mainly) – Licensing system now using SLS Working on the 3D model exports. It should be available in the next release. If you got a license for GameTools less than a month ago, contact me…
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Gametools 1.5 Released!
Months after the initial release of gametools, I am very pleased to announce the release of the 1.5 version. What changed? Not much, but a lot in the same time. The biggest modification was in the XNB support. Files are now parsed directly, not loaded in an XNA app to extract things. As a result,…
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Many news!
Hi everyone! It’s been a while since I didn’t post anything on my blog. As a result, there are plenty of news I’d like to share. First of all, I fathered my first kid a little more than a month ago. (Which mainly explains why I was so silent on this blog). The name is…
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GameTools 1.2 beta
Hi everyone, A new beta version of gametools is available. The release will follow quickly: I need to fix an issue related to the assetbuilder (only uiedit and hmedit are impacted). What’s new in this version: – GXView has been completely reshaped. It can now load XNB created with various versions of XNA (from 2.0…