Category: Game Dev

  • Easy to use software licensing system

    As promised, the beta version for SimpleLicensingSystem, aka SLS, is now available in beta. This first version is designed for .NET application, and will let you setup the licensing of your app in no time: – Add SLSLib.dll as a reference of your project – Create a instance of a TWLicense, with your product name and…

  • Many news!

    Hi everyone! It’s been a while since I didn’t post anything on my blog. As a result, there are plenty of news I’d like to share. First of all, I fathered my first kid a little more than a month ago. (Which mainly explains why I was so silent on this blog). The name is…

  • Gametools 1.2!

    I’m glad to announce the release of GameTools 1.2. As explained in a previous post, the biggest modification is the support of XNA 4.0. GXView has been completely reshaped, and so was the core of the suite. Another major modification was the licensing model. Until now, the suite had an unlimited trial, and a “pay…

  • GameTools 1.2 beta

       Hi everyone, A new beta version of gametools is available. The release will follow quickly: I need to fix an issue related to the assetbuilder (only uiedit and hmedit are impacted). What’s new in this version: – GXView has been completely reshaped. It can now load XNB created with various versions of XNA (from 2.0…

  • Being a moonlighter, sweet and sour.

    Hi everyone, Long time I didn’t post anything on my blog. Today, rather than to talk about a project, I’ll comment on the status of moonlighters. By moonlighters, I mean enthusiasts artists or programmers who work on various projects on their free time, usually aside from their daytime job. I consider myself as one of…