Category: Game Dev

  • Gametools update!

    new release of gametools (1.6.0). – Wider support of texture format (from XNB assets) – Several bug fixed (GXView UI mainly) – Licensing system now using SLS Working on the 3D model exports. It should be available in the next release. If you got a license for GameTools less than a month ago, contact me…

  • A bit of nostalgia

    I recently stepped on a folder on my desktop, containing several old pieces of code, and most of them actually still worked well. So after several screenshots and a bit of nostalgia, here there are. More…

  • Teapot-Studio new homepage!

    A short post to announce the new homepage of teapot-studio. It’ll be a better place than here to propose and talk about the tools we develop. The website still needs a bit of fixing, but it should be done soon. Kudos to Emeline for the design and the integration (responsive design, no less!). I’ll soon…

  • Teapot-Studio Textures Pack

    TexturesPack is a set of ready-to-use textures, particularly convenient for games. The idea is to provide the widest set of textures for indie game developers, in order to reduce the time spent to search for textures. All textures are 512×512 and seamless. And as usual, we are really looking for your feedback. Do not hesitate…

  • Gametools 1.5 Released!

    Months after the initial release of gametools, I am very pleased to announce the release of the 1.5 version. What changed? Not much, but a lot in the same time. The biggest modification was in the XNB support. Files are now parsed directly, not loaded in an XNA app to extract things. As a result,…