Simple .NET library to display graphs

Hi everyone,

An example of graph
An example of graph

A very short post to share this first draft of a simple .net library to handle graphs. It allows to add nodes, pins, connections, and events on the graph. Some properties and events are directly accessible through the properties/events pane in visual studio.

It’s probably missing a lot in terms of functionnalities, however the below features are already there:

  • Nodes, Pins and Connections manipulation (Add, modify, remove)
  • Selected state, selectors (click, rectangle…)
  • Events (click, double click, picking on the connections)
  • So far, the nodes are only boxes, and only contains a main and sub titles. However, there might be other shapes later, with a way to customize the nodes content.

I’m using this component in a scripting tool I’m planning to add to the GameTools release.

If you find this component handy, or if you have feedbacks about it, don’t hesitate to let me know.

 

Download

Gametools update!

new release of gametools (1.6.0).

  • – Wider support of texture format (from XNB assets)
  • – Several bug fixed (GXView UI mainly)
  • – Licensing system now using SLS
Working on the 3D model exports. It should be available in the next release. If you got a license for GameTools less than a month ago, contact me and i’ll send you a new one.
As usual, the download link is on the below page




Gametools 1.5 Released!

Months after the initial release of gametools, I am very pleased to announce the release of the 1.5 version.

What changed? Not much, but a lot in the same time. The biggest modification was in the XNB support. Files are now parsed directly, not loaded in an XNA app to extract things. As a result, many limitations of the 1.0 version were fixed. (loading an asset on a different platform or with different profile for instance). It changed a lot the architecture of GXView. GXView is more stable, and a wider selection of XNB is viewable.

SpriteFont and Audio can now be previewed/extracted! And I expect to be able to load/extract 3D models and cubemaps really soon.

HMEdit can now generate normal maps (here above). So the tool is not only dedicated to landscape generation, but can help you to create good looking materials.

And ScreenBuddy can now batch-create thumbnails. (Useful to create thumbnails out of a folder containing images, or to generate websites thumbnails)

The licensing terms did not change, nor the download page. I want to warmly thank every donator. It really helped to keep this project alive, and I hope you will like this new version.

The download page: here

Many news!

Hi everyone!

It’s been a while since I didn’t post anything on my blog. As a result, there are plenty of news I’d like to share.

First of all, I fathered my first kid a little more than a month ago. (Which mainly explains why I was so silent on this blog). The name is Akio, and both the mom and the baby are healthy. We’re now both discovering the real value of sleeping…

Celine Piat, from LivingColors took many superb photos of the baby. If you need a professional photographer to take pictures of your wedding/baby/family, I couldn’t recommend you more to check her website.

It’s not the only good news: I also registered Teapot-Hosting as a company. There is sting many things to do, and things don’t go as fast as I wanted, but the business is on its rail. The website was reshaped, business cards were printed, and every user of the service seem to be happy.

As for Teapot, while the hosting is still the main activity, I also planned to release the tools I designed to help me to handle the business. Namely EasyBiz, a piece of software to handle customers/invoices/transactions with many cool features (graphical dashboard, customizable API, reports, plugins…). SLS, The licensing API and the keygen I use to deliver license keys for the Gametools Suite will also be released soon.

I’ll post here as soon as the betas are available.

GameTools 1.2 beta

Hi everyone,

A new beta version of gametools is available. The release will follow quickly: I need to fix an issue related to the assetbuilder (only uiedit and hmedit are impacted).
What’s new in this version:

  • – GXView has been completely reshaped. It can now load XNB created with various versions of XNA (from 2.0 to 4.0)
  • – A contact form is now available from most of the suite’s app, to make easier the bug repport/feature request.
  • – several bugs have been fixed.
  • – Trial screen has been removed from most of the app, and replaced with feature limitation.

I’ll keep the project page updated, and will work hard to release a stable version asap. I’d like to thank particularly the people who donated for this project. Aside from the financiary reward, it’s a very good incentive to keep being motivated.